Farming & Harvesting
PlannedCrops are where everything begins. What you plant, and when, shapes the rest of your farm.
The foundation of your farm
Every crafted good, completed order, and farm upgrade traces back to something you grew. Farming is the first loop you learn and the one you return to most.
Growth times and yields
Different crops are designed to grow at different speeds and produce different amounts. Quick crops suit short sessions; slower crops reward planning ahead.
Making good choices
- Seed cost — what it takes to plant.
- Selling price — what the harvest is worth on its own.
- Processing potential — whether it can become a more valuable good.
Crops that change over time
New crop categories unlock as your farm grows, and some crops may only be available during certain seasons.
